Normally, DirectInput is used for all controllers. On Windows, you have the option to enable XInput support for compatible controllers. On other platforms this will not happen, so it is safe to leave it enabled when building for other platforms. On platforms where it is supported (currently Windows/Mac only), InControl’s Unity input module will be disabled so they don’t conflict. ![]() Native input can be enabled in the InControlManager inspector. Supports high input polling rates, not just on Unity update ticks.Supports rumble (with XInput enabled) for XInput controllers on Windows.Supports rumble and LED control on Mac for PlayStation 4 controller (when wired only).Supports rumble on Mac for Xbox 360, One and compatible controllers.Reliable detection of detach/attach events at runtime.The new native input module for Windows and Mac provides significant advantages over the old Unity input module:
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